THE DEVELOPMENT OF AN INTERACTIVE LEARNING CLASSROOM BASED ON INTERACTIVE LEARNING AND DISCOVERY LEARNING USING SOCIAL MEDIA TECHNOLOGY TO ENHANCE STUDENT INTERACTION, ACHIEVEMENT AND SATISFACTION

Main Article Content

Patchara Vanichvasin

Abstract

The purposes of this research were to 1) develop an interactive learning classroom based on interactive learning and discovery learning using social media technology 2) examine student interaction and achievement after using an interactive learning classroom 3) study student satisfaction towards an interactive learning classroom. The purposive sample group was 20 undergraduate students enrolled in a human resource management course during the first semester of the 2016 academic year. The research instruments were 1) a learning needs questionnaire 2) an interactive learning book 3) a questionnaire collecting experts’ opinions towards appropriateness of an interactive learning book 4) an observation checklist of student interaction based on discovery learning 5) a questionnaire of student interaction based on interactive learning and discovery learning 6) a pre-test and a post-test 7) a student satisfaction questionnaire. Data were analyzed by using content analysis, mean, standard deviation and t-test. 


The research results were summarized as following:


1) An interactive learning classroom based on interactive learning and discovery learning consisted of an interactive learning book covering human resource management content and the selected web-based application with social media technology. It was also integrated with students’ learning needs in using simulations, role playing, real cases, problem solving activities, practice and discussion in instruction. Its effectiveness was verified by experts as appropriate (gif.latex?\bar{x}= 4.92, S.D. = 0.13) at a very high level in its content, structure and presentation.  


2) For student interaction, the mean of discovery learning observed by a teacher was very high in interaction level at 4.93. The mean of interactive learning and discovery learning evaluated by students was high in interaction level at 4.20. For student achievement, scores before and after applying an interactive learning classroom was 54.50 and 87.80 of 100, respectively. The posttest scores were significantly higher than the pretest scores at 0.05 level of significance.


3) Student satisfaction towards an interactive learning classroom was at a high level (gif.latex?\bar{x}= 4.44, S.D. = 0.58). Students found it as a new, fun, interesting, motivating and good way to learn with ability to share and see answers with different perspectives and it is a good practice of learning by discovering answers including easiness to participate and interact with the classroom.


In conclusion, an interactive learning classroom based on interactive learning and discovery learning using social media technology can be used to promote student interaction, achievement and satisfaction with positive results and its development for instructional use will be more effective if these factors, that is, time management, technology and teaching competencies are taken into consideration.

Article Details

How to Cite
Vanichvasin, P. (2017). THE DEVELOPMENT OF AN INTERACTIVE LEARNING CLASSROOM BASED ON INTERACTIVE LEARNING AND DISCOVERY LEARNING USING SOCIAL MEDIA TECHNOLOGY TO ENHANCE STUDENT INTERACTION, ACHIEVEMENT AND SATISFACTION. Journal of Industrial Education, 16(2), 180–189. Retrieved from https://ph01.tci-thaijo.org/index.php/JIE/article/view/120510
Section
Research Articles

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