Visual Programming and Computational Thinking Game

Main Article Content

บัญญพนต์ พูลสวัสดิ์
พนมพร ดอกประโคน

Abstract

- Computational thinking becomes a fundamental skill for learners in 21st century and Visual programming is the idea of using graphical icons to create and improve programming skill. This paper describes the implementation and evaluation of a visual programming and computational thinking module in game programming project and pre-post questionnaires. The result is to shorten the developing time and improve their programming skills better.

Article Details

How to Cite
[1]
พูลสวัสดิ์ บ. and ดอกประโคน พ., “Visual Programming and Computational Thinking Game”, JIST, vol. 6, no. 2, pp. 9–16, Dec. 2016.
Section
Research Article: Soft Computing (Detail in Scope of Journal)

References

1. A. Wilson, T. Hainey and T. Conolly, “Evaluation of computer games developed by primary school children to gauge understanding of programming concepts”, European Conference on Games Based Learning, Academic Conferences International Limited, October 2012. pp. 549

2. B. Poolsawas, W. Niranatlamphong and W. Sukpongthai, “Using a Game Development Platform to Improve Advanced Programming Skills”, Conference: International Conference on Learning Innovation in Science and Technology (ICLIST2016), Volume 5, January 2015, pp. 58-64

3. J. Maloney, M. Resnick, N. Rusk, B. Silverman and E. Eastmond, “The scratch programming language and environment”, ACM Transactions on Computing Education (TOCE), 10(4), 16.

4. N. Fraser, " Google blockly-a visual programming editor”, URL: http://code. google. com/p/blockly. Accessed Jul 2016.

5. A. Martinez, “Google for Education: Computational Thinking for Educators”, Research at Google. On-line. Available from Internet, http://googleforeducation.blogspot.com/2015/07/computational-thinking-for-educators.html, accessed 6 Feb 2016.

6. F. Wu, “Complexity and urban simulation: towards a computational laboratory”, Geography Research Forum, Vol. 22, February 2016, pp. 22-40.

7. Gamasutra., An Intro to Cellular Automation. URL: http://www.gamasutra.com/view/feature/134736/an_intro_to_cellular_automation.php. Accessed Jun 2016.

8. A. Phelps, C. Egert, J. Bayliss, “Games in the classroom: using games as a motivator for studying computing: part 1”, IEEE Multimedia, April-June, 5-8, 2009

9. P. Petridis, I. Dunwell, D. Panzoli, S. Arnab, A. Protopsaltis, M. Hendrix and S. Freitas, “Game Engines Selection Framework for High-Fidelity Serious Applications,” International Journal of Interactive Worlds, vol. 2012, no. 418638, June. 2012.