THE APPLICATION OF KAHOOT PROGRAM IN TRIGONOMETRY LEARNING ENHANCEMENT ACTIVITY FOR MATHAYOM SUKSA 4 STUDENTS IN PRAMOCH WITTAYA RAMINTRA SCHOOL

  • พรรณี อุ่นละม้าย Graduate School, Phranakhon Rajabhat University, Bangkok, Thailand
  • เดช บุญประจักษ์ Faculty of Science and Technology , Phranakhon Rajabhat University, Bangkok, Thailand
Keywords: : learning enhancement activity, trigonometry, Kahoot program

Abstract

This research aimed to 1) compare Mathayom Suksa 4 students’ learning achievement in trigonometry after using the application of Kahoot program in trigonometry learning enhancement activity with the passing score of 70%; and 2) study Mathayom Suksa 4 students’ satisfaction towards using the application of Kahoot program in trigonometry learning enhancement activity. The sample group of this research consisted of 30 Mathayom Suksa 4 students in Pramoch Wittaya Ramintra School, selected one classroom out of all Mathayom Suksa 4 classrooms by using simple random sampling. The research instruments used for collecting data were 1) the application of Kahoot program in trigonometry learning enhancement activity for Mathayom Suksa 4 students, 2) a trigonometric achievement test for Mathayom Suksa 4 students, and 3) Mathayom Suksa 4 students’ satisfaction questionnaire in using the application of Kahoot program in trigonometry learning enhancement activity. The statistics used to analyze data were mean, standard deviation, and dependent sample t-test.
The research results revealed that 1) Mathayom Suksa 4 students’ learning achievement after using the application of Kahoot program in trigonometry learning enhancement activity was higher than the passing score of 70% at the statistically significant level of .01; and 2) Mathayom Suksa 4 students’ satisfaction towards using the application of Kahoot program in trigonometry learning enhancement activity was at a high level.

References

Binbai, S. (2016). Weblog: The Undeniable Digital Age Learning Media For Teachers. Bangkok: Phranakhon Rajabhat Research Journal (Humanities and Social Sciences). 11(2). 238-249. (in Thai)

Chakornjirakiat, N. (2015). The game use tests to compare satisfaction in exam, basic programming computer between. Use program Kahoot! With the normal examination of students in vocational students, 2 branch business computer science. Nonthaburi: Wanich Business Administration Technology College. (in Thai)

Chansornti, U. (1993). Research methodology for collaborative learning. Course Code Research Curriculum and Instructional Process. Nonthaburi: SukhothaiThammathirat Open University. (in Thai)

Chujareankhan, C. (2015). Using KAHOOT games to teach For teachers of dance. The art of elementary school, 6th grade, Baan Hong Kang By taking care of the idea. Lamphun: Research of Lamphun Primary Education Service Area Office 2, Office of the Basic Education Commission. (in Thai)

Dienes Z. P. (1971). Building up mathematics. 4th edition. London: Hutchison Educational.

Kudthalang, W. (2010). Creaitve Thinking in Mathematics Development Using Mathematics Games For Prathom Suksa 5. Master of Education in Mathematics Education. Faculty of Education, Rajabhat Mahasarakham University. (in Thai)

Muennarin, S. (2012). Practice games for simple number addition and subtraction for Prathom Suksa 1 students. Master of Education in Education Technology and Communication. Faculty of Science and Technology, Rajamangala University of Technology Thanyaburi. (in Thai)

Office of the Basic Education Commission. (2007). Decentralization, management and educational management. Bangkok: Agricultural Cooperative Federation of Thailand. (in Thai)

Panich, W. (2012). The way to create learning for the disciple. 3rd edition. Bangkok: Sordsri Saridwong Foundation. (in Thai)

Pawachai, N. (2015). Study of learning outcomes on trigonometric ratios using 4 MAT for Matthayom Suksa Four Students. Master of Science in Mathematics Education. Department of Mathematics, Burapha University. (in Thai)

Suksai, K. (2013). The effects of mathematics games activities in the topic of multiplication on mathematics learning achievement of Prathom Suksa III students at Anuban Banphot Phisai (Wat Somesiew) school in Nakhon Sawan Province. Master of Education in Curriculum and Instruction. Faculty of Education, SukhothaiThammathirat Open University. (in Thai)

Tanaaukasawat, Y. (2014). A study of PIDRE supervision results using Kahoot and Google Forms in learning management: a case study of Ban Krua School Saraburi Provincial Primary Education Office Area 1. Chainat: Research of Chainat Primary Education Service Area Office. (in Thai)

Techasiriyuenyoug, P. (2000). A study of learning achievement of Mathayom Suksa four students who were investigated by using mathematical games on reasoning. Master of Education in Secondary Education. Faculty of Education, Srinakharinwirot University. (in Thai)

Tonglon, P. (2011). The development of mathematics learning activities based on inquiry cycles (5Es) emphasizing analytical thinking skill, transformation of Geometry using the Geometer's Sketchad as a learning tool for Mattayom Suksa 2. Master of Education in Curriculum and Instruction. Faculty of Education, Khon Kaen University. (in Thai)
Published
2018-05-16
Section
บทความวิจัย (Research Article)