Main Article Content
Individuals are predominantly exposed to something that makes them entertained, relaxed, and fun. Without doubt, games play an important role of responding to such people’s needs. In health orientation, besides entertainment gratification, games provide better learning and understanding, persuasiveness, and health behaviour adaptation. Of all types of gamification, serious games are particularly addressed in this paper because of their high popularity, not only in healthcare and public health, but also in other fields of study. Some examples of serious games including Escape from Diab, A Mysterious Poisoning, and StreetWise are given in this paper. Their future and challenges are discussed.
The manuscript submitted for publication must be the original version, submitted only to this particular journal with no prior acceptance for publication elsewhere in other academic journals. The manuscript must also not violate the copyright issue by means of plagiarism.